Evaluating P2P Live Streaming Systems: The CNG Case

Publication Type
Conference Paper
Abstract
Many peer-to-peer (P2P) systems have been proposed
for the provision of scalable live video streaming services
over the Internet. While the literature contains surveys of
the architectures of these systems, there is a lack of work
on methodologies for their evaluation. We identify the main
issues in the evaluation of P2P live streaming systems and
use the Community Network Game (CNG) project as an ex-
ample to illustrate them. The evaluation of the P2P sys-
tem consists of two phases: a laboratory one using the ns-2
network simulator and an online field test with Massively
Multiplayer Online Games (MMOG) players.
Year of Publication
2011