Publication Type
Conference Paper
Abstract
In this paper, we present a framework for exploiting three-dimensional (3D) mesh streaming and compression techniques and algorithms in order to improve the performance of our EVE-II Networked Virtual Environments platform. These improvements are related to the progressive transmission of 3D worlds or separate meshes. We also present a 3D mesh compression method focused on network communication, which is designed to support progressive mesh transmission, offering a fast and effective means of reducing the storage and transmission needs for geometrical data.
Publication Links
Year of Publication
2005



